Prepare yourself for a shamelessly self-indulgent look back at my old Scratch projects! (I accidentally left out the Groundhog day one, sorry about that.) Fun Fact: For the poster, I actually needed to make the Tonguelord considerably smaller just to fit it in the frame! That said, it is still huge. You can see the lighting setup for the image in this behind the scenes screenshot: http://i.cubeupload.com/YsNTyo.png
On Jun 30th, 2016, I signed up to the Scratch website. I had been using the Offline Editor for a few years already, but being able to show it to other users, compare my works with others, and receive feedback, significantly enhanced my Scratch skills, as well as how advanced I thought it was possible to get with the program. The animation CAT-astrophe, which I consider my first 'full' project, was actually made in about three hours to show some college students some of Scratch's basic capabilities. I had just started learning a new program called Blender, and thought it would be interesting to see what I could do with 3D images in a 2D program. So I started learning a program called Blender, which was to become inextricably tied with the way I make my Scratch projects. Since then I've been doing more and more of this technique, and I'm pretty confident that if I had not, I wouldn't have become as well known as I have nearly as quickly. It's been very fun making all of these games and animations, especially the mammoth known as Shopping Simulator. I'm amazed I was able to stay motivated through all five months of making it, and it also raised my ambitions for my games far beyond what they should be, at least with Scratch. The character of Colin also seems to have gotten quite popular, too. It was originally just a test model I made when first starting Blender, loosely based on some antagonists from a horror video game called Timore. If I had known how huge a task Shopping Simulator would have been (by Scratch standards), I would have modeled a more complex character model, but by the time I realized how prominent a role Colin would inevitably play in my projects, It was far too late. Even back when I joined, I was already planning on leaving after a little bit, but twelve months on, I have not moved an inch. Conclusion: Using Scratch makes me much less productive. It seems that I'll be here for a while yet, and I'm looking forward to providing people with visual/audio stimuli for the next year to come!