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Mission Doge v0.3.4

SCScriptedAwesome•Created June 22, 2017
Mission Doge v0.3.4
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For now... A = Move left D = Move right SPACE = Jump Changelog: -5/15/2017 update: Made Something Out of Nothing: Added platformer backdrop, sprite, move scripts, and a work in progress DOUBLE JUMP -5/20/2017 update: The Early Birds: Added new platformer script, changed base gravity color to red, removed double jumping, added support for the real game. -5/21/2017- update: soundz: Added some wierd sound to the playbutton... honestly I need to get a new sound for that. 5/22/2017- update: Re-Writes: I re-wrote a lot of the code, and we now are also celebrating 25 views AND one love! Amazing! 5/28/2017 - update: Re-Thinking: I'm completely reconsidering the control script. 6/3/2017 - update: Spriter: Reduced all sprites and added a tree sprite. 6/10/2017 - update: Bugs: Found a solution to a bug, but I don't know how to fix it. Yes, I know! I'm on vaca! But this is pretty huge. 6/22/2017 - update: Internal: In prep for number saving, I made the return block. It "hardens" the value. There will be a unreturn block, but not today. I have no idea why I called it a return block...

Project Details

Project ID167005375
CreatedJune 22, 2017
Last ModifiedJuly 30, 2017
SharedJune 22, 2017
Visibilityvisible
CommentsAllowed

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