1. Help the hungry hippo eat donuts! 2. Edit the hippo so that he can fly up, down, right and left based on the keys that the user types. 3. Create a variable to store how many donuts the hippo has eaten. 4. When the hippo "eats" a donut (by touching it), make the donut go to a new random spot! 5. Add a timer to count down how much time the hippo has left to eat donuts