EVERYTHING YOU NEED TO KNOW BEFOREHAND IS RIGHT HERE. THERE ARE NO IN-GAME INSTRUCTIONS (OTHER THAN THE TIP SHEET). HOW TO PLAY: -On one wall is a green tab. Click that to open the Maze Minimap. Over to the right, you can click to switch to the character reference guide. If an enemy has an orange circle by its name, it is ATTRACTED to light. -On the opposite wall is an orange tab. Click that to open the Tiki Torch Tab. You can place UP TO 3 Tiki Torches at once. Just click a black circle to place a Tiki Torch there, and click again to remove it. --If an enemy is at one of the four entrances to your "Central", placing a torch adjacent to where they are will scare them away. --For an enemy anywhere else, torches will either make them move towards or away from where you place the torch (refer to Maze Minimap). IMPORTANT NOTES: -On the menu, press a number key (1-5) to set "Continue" to that number night. -Once you place a Tiki Torch, enemies will NOT instantly move/leave. Give them a few seconds; don't be too hasty in removing Tiki Torches -Press "T" on the custom night menu to set all animatronic A.I. to 20. -Press "T" in-game to show/hide tips. -If the "Fully Functioning Minimap" cheat is OFF, the minimap will occasionally "break". Close the minimap and re-open it to "fix" it. -If Jumpscares are turned OFF (set to OFF by default), nothing will appear when you click the "Jumpscares" option in the Extra Menu.
CREDITS: -=-MUSIC/SFX-=- - bfxr.net - Karl Kevad - drewrulo - Audacity -=-ENEMY MODELS-=- - drewrulo - RobinTharsGames - Hitoo - The1ManArmee - -Opportunity- - Abbanor - MudkipofCoolness - kaibosh99 -=-ART-=- - drewrulo - -Opportunity- - Geizer -=-ANIMATIONS-=- - MudkipofCoolness - -Opportunity- -=-CODING-=- - -Opportunity- - drewrulo -=-CONCEPT-=- - drewrulo - Hitoo -=-GAMEPLAY MECHANICS-=- - -Opportunity- - Hitoo - drewrulo -=-INSPIRATION-=- - the "Five Nights at Freddy's" series by Scott Cawthon - the "Five Nights at Fredbear's" FNaF-fan-game series by Hitoo -=-FNaFB5 FONT-=- - cooltext.com