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Senkick du Headhoncho 2 (SEMI-FIX)

TOTonicHedgefox8-2•Created June 20, 2017
Senkick du Headhoncho 2 (SEMI-FIX)
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Instructions

Use your arrow keys on your the keyboard to move Senkick Use your space bar key button on your the keyboard to do just about everything else, like do the jump, commence the playing of the game, begin the "ttrrreeesshh"ing roll-y thingy, etc. and so on If you don't have a strong computer, there might be lag spikes here and there, but they're short, and usually during transitions, so it shouldn't be anything game-ruining.

Description

Credit to @scratchU8 for the original project, here's the original Notes and Credits: Senkick du Headhoncho 1: http://scratch.mit.edu/projects/25427261/ First off, huge thanks to @sausagefanclub for composing the Senkick du Headhoncho theme remix you hear while playing the first Act! You're hecka cool! And another big thank you to @MrLog for creating the 360 Sonic Engine used in this project! You're pretty cool, too! So, what baffles me the most is that a game I made to be purposely bad actually spawned a very mini fan base. At least, a bigger group of fans than any other game I have made before, so of course, a sequel would probably be in order. Except I think I already poked all the fun out of games like that back in the first one. Oops? So, what will I do now? =Fun Fax= - I originally was going to change Senkick's sprite to be different from MrLog's engine, but there were difficulties with the animation and alignment and I am a very lazy man you see, so I chose not to. - Act 1 was going to be longer, but it took two days just to make what it is now, because I have no easy way to just place tiles and such, and I was running out of layout design ideas already. - HOWEVER, while I initially planned not to, I did actually add the ending level when I got there in development.

Project Details

Project ID166680807
CreatedJune 20, 2017
Last ModifiedJune 20, 2017
SharedJune 20, 2017
Visibilityvisible
CommentsAllowed

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