A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————
v0.23.1 changelog: > fixed bug where you knew Elizabeth's name before speaking to her > repairing the relict will now move the dark terrain back all the way to the relict > fixed bug where range attacks would always be launched from the middle of the screen, even if your character was not in the middle > removed a tree overlapping with the outpost > added entries for banner in list of item effects (no effect) > fixed bug where too many straw targets would spawn > enemies inside grassy terrain will now be deleted -- we'll need better solution later on, but this works for now > save quest trigger is now launched within saving sprite (that means developers can complete the tutorial task using dev commands). Also, quest trigger is launched after closing the save menu, instead of before. > minor change in Elizabeth's response to you saying you embrace the danger.