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Phantom Shadows v0.23.0

PAPaulRHJTest•Created June 17, 2017
Phantom Shadows v0.23.0
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Instructions

A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————

Description

THE EQUIPMENT UPDATE v0.23.0 changelog: EQUIPMENT > item effects list now contains an entry on equipment slot >> <empty> = cannot equip, 1 = weapon, 2 = armor, 3 = amulet >> added comments so it's easier to see what each entry means > now possible to drag items into equipment slot. Items that cannot be equipped will not snap into equipment slots > now possible to unequip items by dragging them out of the equipment slots > now possible to use items that are equipped (see charm of returning and twig of safety) > added a much-needed delay after moving items. You won't accidentally use an item after moving items around your inventory now BUG FIXES > fixed bug where items were visible during game guide frame > fixed bug where items were visible during frames other than game > optimized item costume changes and show/hide scripts > adjusted shield costume position > inventory now only closes when you press the inventory icon > fixed bug where pressing 1-9 to use an item, but not having an item in that slot, gave the player free MP. > attack animation speed no longer depends on MP.

Project Details

Project ID166398967
CreatedJune 17, 2017
Last ModifiedJune 17, 2017
SharedJune 17, 2017
Visibilityvisible
CommentsAllowed

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