This is the sequel to my original llama platformer. The link is https://scratch.mit.edu/projects/138265633/ CONTROLS (highly recommended to read) Player 1 (Vector) up arrow == jump right arrow == right left arrow == left space bar == shoot Player 2 (Bitmap) W == jump D == right A == left Z == shoot THE STORYLINE -Previously, in the first llama platformer, bitmap defeats the monster, and it turns into a ghost-monster. Now the Ghost-Monster is back, and he has an army of dinosaur clones in space suits ready. Bitmap's brother, Vector, is here to help! Defeat them before they defeat you!- STUFF TO KNOW -If it glitches, just restart. Then if it glitches again, let me know in comments. -Any recommendations will be highly appreciated! -Only vector can make them proceed to the next level. No, it's not a glitch, it's just that he's the main player, and it means you can play without bitmap if you want. He'll just be standing at spawn. -There are 10 levels, the 10th being against the boss. You will find numerous health packs along the way. -The monster's bullets don't go all the way across the screen. Also, you can jump them. CREDITS @griffpatch_tutor for platformer tutorial and some scripts @KAT0003 for recommending stuff (like 2 player) Scratch library for costumes (modified by me) and sounds The Llama Song LOG First version half-created 26 march (not shared) That idea dumped June some time. This version created late june worked on for two weeks shared 1st July, not working Unshared 2nd July, worked on Final Share! 2nd July. Log added 10 July.