Select your options and then hit the "generate" icon. Use TurboWarp for a massive speed increase and real-time rotation... then come back and leave a comment! https://turbowarp.org/164324717/fullscreen?hqpen - The underworld - QSYIYXVSEGWRRVRW - Raining on the hills - XYROUDHUQGWWEVRW - Martian landscape - ZAWTLXGRQGWREVRW - Mountains at dusk - DUTALUFRQGWYTVRW - Swampy marshland - CSRPNDOQQGWYEVRW
Version 1.3 (29th April 2020)) - Massive overhaul for Scratch 3.0 - Redesigned user-interface - Redesigned parameter usage - Much friendlier to use Version 1.2 (2nd July 2017) - New landscape types added Version 1.1 (1st July 2017) - 30% faster terrain creation - Light blending option added - Water depth and colour added - Terrain load and save feature added [e.g. XYTOAQEUQVTYRQ] Version 1.0 (4th June 2017) [Featured] - Landscape creation and rendering Thanks to @PhysicsLover999 for front page (June 8th, 2017) Background information ----------------------------------- I played around with a few techniques and settled on one where I create a smoothed random grid and iterate across it using fractional Brownian motion to control how craggy the resultant terrain is. I then add lighting from a selected angle and apply a non-linear palette to make the mountains fade slightly towards the bottom as well as displaying a pleasant lighting effect. The final data is essentially a height map and a colour map which I render using a front to back voxel technique for speed. #techdemo #3d #watchable #description(This is a project that attempts to create realistic 3D landscapes by using fractional Brownian motion algorithms. If you run it using Forkphorus you can even rotate the landscapes in real time!)