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Bus Idle Beta 1.1.3

MAMarb1•Created May 30, 2017
Bus Idle Beta 1.1.3
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Instructions

(PLEASE READ, also I recommend playing the game in fullscreen) NOTE: This game is not meant to be a thorough, ultra realistic bus company simulator, even though it does have some realistic elements. Buy minivans, minibuses and buses to earn profit. You have a limit of 30 total vehicles (so try to use more big vehicles). Try to beat the high scores! (There are 2, 1 for on hand cash and one for total passengers transported. The passengers transported only updates after the bus arrives.) You can buy upgrades to raise the ticket price (limited number of upgrades), decrease damage chance (limited number of upgrades), increase a station's demand (unlimited number of upgrades, only takes into effect the next time pax are generated) and expand bus stations (unlimited number of upgrades). Demand upgrades (kind of like advertising in real life) are very important! Don't forget demand! If you have much more supply than demand, your profits are limited by the demand! Also, vehicles still move even if empty, so you may end up paying repair fees for an empty vehicle! VEHICLES: Minivan: The smallest vehicle type in the game. Also has the fastest speed and loading time per passenger of any vehicle. Get a few at the beginning, but don't have too many of them. Capacity 6, Speed 45 pixels/second. Minibus: This green roofed vehicle has the slowest loading time per passenger of any vehicle, but bridging the capacity gap between minivans and regular buses (and having a decent speed), they are a good choice after you get a few minivans. Capacity 19, Speed 40 pixels/second. Single Decker: These standard buses have a lot of capacity compared to earlier vehicles, and loading time. Get some as soon as you can! Capacity 50, Speed 32.5 pixels/second. Double Decker: The king of all buses. Its amazing capacity makes it arguably the best bus in the game, despite being slower in both speed and loading time than single deckers. You should aim to get a full fleet (30 buses) of these. Capacity 90, Speed 30 pixels/second. PASSENGERS: Every 60 seconds new passengers come, but any passengers still there WILL LEAVE, so try transporting as many of the passengers as possible and don't overdo buying new vehicles. THE JOURNEY OF A BUS: There are 400 pixels between the bus stops (measured from center of the vehicle when it stops). Each vehicle has a certain unload/load time per passenger (i.e. the vehicle "remembers" how many passengers were on it and the unload time and load time are both counted) - also take this into account: Minivan - 0.08 secs/pax, Minibus - 0.125 secs/pax, Single decker bus - 0.1 secs/pax, Double decker bus - 0.11 secs/pax When a vehicle arrives at a station, there is a small chance it will be damaged (to see the damage chance, look on the top left corner of the screen under your cash and ticket price). The damage chance is measured in %. You get profit when the fare is paid (just before the bus leaves the station). Also, each station only allows a limited number of vehicles to load passengers at the same time, indicated by the numbers below each station - left number is number of vehicles currently at the station, right number is the maximum capacity (if it is full, any extra vehicles will wait until space is freed. Then they load/unload.) So try to avoid having too many smaller vehicles. Also, avoid having too little cash as if a larger vehicle has an incident, it would have to be scrapped. (Not only you lose a vehicle, the price for that type will stay the same not decrease!) REMOVE ALL BUTTONS: Click space to toggle between buying and remove all mode. Click the remove all buttons to trigger the selling of that vehicle type. The vehicles will only disappear after unloading and before loading passengers at a bus stop.

Description

14/15 Sep - Got 10 loves and faves! Suggestions and helpful constructive criticism is appreciated! Please comment below if you want to suggest an idea or give me constructive criticism. Changelog (all times are Hong Kong time, GMT+8) Beta 1.1.3 Update: March 16, 2019. Changed vehicle speeds (minivans got a bit faster, minibuses got a lot faster and single/double deckers got a lot slower for realism.) Got rid off tooltips due to annoying variables blocking them. Put them in the instructions section (had to edit them a bit due to vehicle speed change.) Then I was playing and realised a glitch (when you lose a double decker bus it changes the single decker variable) Beta 1.1.2 Update: March 13, 2019. Long overdue update. Changed some text size and moved some text mainly due to changes in Scratch 3 that changed the size of variable displays and the fonts. Still not perfect, but better than before. Beta 1.1.1 Update: September 10, 2018. Fixed a glitch where many variables were not showing. Beta 1.1 Update: September 8, 2018. - Changed all "normal readout" variables ("People at" and "Vehicles Waiting" for each station) to "large readout" variables with orange description text (I shortened it from "Vehicles Waiting at [station name] to "Vehicles Waiting"). - Hid the vehicles in station and capacity of station variables and replaced them with a single "format" variable (with "/" symbol) per station. - Making the buy vehicle buttons smaller by removing capacity and speed stats (and made other user interface changes, including moving many sprites and variables and adding all the stats onto one backdrop as I freed up space by making the buttons smaller - yay, no more switching backdrops to see passengers transported and high score!), and for "remove all" section it no longer shows you the number of vehicle and cost variables (to deal with this, I had to change the switch costume code to also hide/show the variables for that vehicle). "Remove all" mode on the buy vehicle buttons is now shown in red, just like the "On" setting of car removal. To deal with the scenario of the player wanting to see capacity and speed stats, you can now see them (and descriptions of the vehicle!) by mousing over the buy vehicle button (except in "remove all" mode). I am aware this can be annoying (and part of them are cut off in fullscreen for some reason) and am trying to think of a solution (aside from changing the interface to be like the original one as the original one would have no space for all the buttons on one page) that might be implemented in the next update! - Doubled starting cash and the costs of all vehicles and upgrades to make the game harder. I had to double starting cash or else you couldn't afford a minivan at the start of the game. - In the code for all vehicles, damage chance code was changed from a "pick random 0 to 100 < damage chance" boolean to a "pick random 0.0 to 100 < damage chance" boolean, as originally you would have vehicles damaged a tiny bit less than they should. - Increased damage chance to 7% to start, and you can decrease it via upgrading (2 total upgrades), each upgrade decreases it by 1%. - Changed the name of the thumbnail sprite from "Sprite14" to "Thumbnail", just to make it a bit more obvious. Beta 1.0 (Release): September 5, 2018. I released the game. On September 6 I fixed the thumbnail so it shows what it should be not just a random screenshot from the game. To do list (features that might be added in the future - PLEASE read this list and the below list BEFORE making suggestions): - Add licenses which cost money and each license allows certain vehicle types, max number of vehicles and upgrades. - Increase starting cash to decrease "all my vehicles broke and I can't afford a new one" incidents. (maybe. I really have to think about this one) Suggestions I will NOT implement list (with reasons): - Allow clicking of a vehicle to sell it (the main reason why I am rejecting this are someone may accidentally sell a vehicle) - Add articulated buses (if I made it a realistic size compared to other vehicles in-game its length will be over half the length of the screen.) - Add more than 2 stations (the game will become too complicated, and it is NOT meant to be fully realistic.) Minivan is edited Car-bug from Scratch library. I made it look like it had an extra "row" of seats. The single decker bus is from the Scratch library. The double decker bus is also from the Scratch library, but edited. (YES, I know it looks weird and funny) The music is also from the Scratch library. All else by me (that includes the minibus drawing) NOTES: The minibuses are based off real Hong Kong 19 seater minibuses. The funny thing is, I planned on make this project a few years ago before 19 seater minibuses even existed (they still are not the majority now - as of 2018), so I was planning to make the minibuses have 16 seats! (I didn't even add them yet, only minivans!) But I barely worked on the game for a while!

Project Details

Project ID163746873
CreatedMay 30, 2017
Last ModifiedApril 17, 2022
SharedSeptember 5, 2018
Visibilityvisible
CommentsAllowed