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Break-IN

D3d34db33f•Created December 29, 2013
Break-IN
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Instructions

Arrow keys and spacebar, easy peasy lemon squeezey! Features: + Levels get harder (stronger bricks and faster balls) + Power Ups! No ball limit, instead your score is penalized for extra balls you use. This is a Work In Progress. More feature still to come!

Description

This is originally a game I designed for coding up in Python one day, Scratch is nice for prototyping ideas. Basically using parametric equations to plot the paddle position on the circumference of a track. UPDATES + Brick collisions now use atan trigonometry with the direction of the two points (the brick, and the ball). It feels a bit better, even if the ball randomly misbehaves a little. CREDITS Arcade Pack by Buch http://opengameart.org/content/arcade-pack GIMP Lightning drawing tutorial http://www.dragoart.com/tuts/3971/1/1/how-to-make-lightning-in-gimp.htm Lightning sound by Blender Foundation http://opengameart.org/content/rockbreaking Electricity from Jacob's Ladder http://freesound.org/people/Halleck/sounds/19487/ Ball bouncing via angles calculation by mwiedmann http://scratch.mit.edu/projects/10027465/ Atmospheric Interaction Sound Pack http://opengameart.org/content/atmospheric-interaction-sound-pack Laser firing sound by dklon http://opengameart.org/content/laser-fire

Project Details

Project ID16090304
CreatedDecember 29, 2013
Last ModifiedJanuary 20, 2014
SharedJanuary 2, 2014
Visibilityvisible
CommentsAllowed