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Monster Mines

D3d34db33f•Created December 22, 2013
Monster Mines
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Instructions

Movement - numeric keypad or vi keys (yuhjklbn). **You must move diagonally in some levels.** Q - Quaff health potions R - Retry a level Keys unlock doors. Swords and armour increase your attack and defence. There are 20 levels to explore at this time. NEW: Codes to resume your games later.

Description

Much thanks goes to all these people and their free game resources for me to use. "Thank You!" + Fantasy tileset by Jerom, http://opengameart.org/users/jerom + Impact sound & Squeaky Rat by Iwan 'qubodup' Gabovitch, http://opengameart.org/users/qubodup + Player death scream by Michel Baradari, http://opengameart.org/content/11-male-human-paindeath-sounds + RPG sound pack by artisticdude, http://opengameart.org/content/rpg-sound-pack + Skin cells touch (music) by Brandon75689, http://opengameart.org/content/skin-cells-touch For the official level editor manual and hacking guide, please see http://pastebin.com/MPv1rAKx - - - - - - - - - - - - - - - - - - - - - - - - d. UPDATES + Added mystical fog that hides anything out of sight. + bug 7.3 FIXED. + bug 7.7 FIXED. (mystical fog regression bug) - - - - - - - - - - - - - - - - - - - - - - - - e. Known Bugs 7.3 FIXED Entering a level should trigger monster movement to toggle those in sight as visible. 7.4 Sound stutters when descending stairs if a door above the stairs is opened. 7.5 Background music stutters when descending stairs. 7.6 Monsters stack on top of another. No reliable way to detect monsters touching another that is not itself. 7.7 FIXED Fog obscured the win screen

Project Details

Project ID15973214
CreatedDecember 22, 2013
Last ModifiedJuly 3, 2015
SharedDecember 28, 2013
Visibilityvisible
CommentsAllowed