A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
V0.20.0 - "The Quest Update" Wow... This was a heavy piece of work (8 hours!) but here it is... Our new quest system. It is in general just a bit smarter and easier to handle. Please notice that I wasn't able to reintroduce the quest from Benjamin yet and that the tutorial isn't ready as well. >new quest menu >preview more than one quest at once >new quest system: Only one list for all quests >new trigger system: Different actions in the game now are causing triggers to appear in a list. These triggers are automatically used for quests if there is a quest with a corresponding task. >new reward system (not ready yet) >progress on interaction with mapObjects (later used to make Buildings mapObjects): The flags are now firing the trigger and replacing themselves with air.