What @hahasamian Said: ------------------------------------------------------------------------------------------- Do I remix remixes of my remixes? Sometimes, apparently. I made it play more like Tails in Sonic Adventure; spindash has been replaced with tail whip, and fly no longer requires you to spam the button! Update 1: Added instructions for flying and Tail Whip, improved Tail Whip Original project description: Helloes! I've changed the way I updated! This was so popular I wanted to transfer it to 2.0. The older version can still be found on my account, but anyway... v.2.0 Now I've updated and it's MUCH better! I fixed a number of things this time around! Like better flying and landing (I edited the costumes for flying so it would land better)! (Also, if you liked this, you'll LOVE my flying Metal Sonic at https://scratch.mit.edu/projects/95434470/ ) Hello, world! This is my flying Tails engine! I have previously created a flying Metal Sonic engine (my little bro is begging to play it right now), so it only makes sense I would make a Tails one! Tails now flies just the way he used to! Try to double-jump (jump and try to jump again in the air) to start flying! Tails will move up as you repeatedly press the jump button (Z), but gets tired after ten seconds of flying. Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
C2A