TALE, the Text Adventure Logics Engine enables users to easily create their own original text adventure. The engine was originally designed by me, J-Craft. If you decide to remix or make your own text adventure using this engine, please give credit to me as the or How to make your own text adventure: Step 1: Click "See inside". Step 2: Locate the following lists: ^Default_Item_Position ^Item_Descriptions ^Item_Names ^Item_Uses ^Room_Descriptions ^Room_Doors `Goal_Item_Requirements `Goal_Names Step 3: Edit the lists accordingly: ^Default_Item_Position - The item's starting position (RoomID). ^Item_Descriptions - The item's description (seperated by "~"). ^Item_Names - The name of an item. ^Item_Uses - Use procedure commands (seperated by "~"). ^Room_Descriptions - A description for all rooms (seperated by "~"). ^Room_Doors - 4 rooms accessible from one room. (N,E,S,W | #/_) `Goal_Item_Requirements - An item you must have to pass a goal. `Goal_Names - Goal names. Step 4: Finish! If you need any help, I will gladly do so!
Update log: 2.2: (5/5/2017) - Changed the demo so that all variables are labeled as examples - Tweaked the item look descriptions - Fixed the flash that happens at the start of the project 2.1: (5/4/2017) - Item names may now have up to 1 space - Fixed no-space item name crash 2.0: (5/3/2017) - Fixed major error where only 9 rooms could be supported - Set max capacity of rooms to 99 1.2: (5/1/2017) - Gave the logo a fading effect - You will be given a prompt before resetting the game 1.1: (4/29/2017) - Modified the Logo - Modified the Text Box 1.0: (4/29/2017) - Initial Release