Welcome to Battle Extreme 2! This massive project is currently in development, but you can check out it's progress over time! If you would like to be notified on when the full game is finished, please let me know in the comments section. NOTE: If the quality is bad and images don't look right, try Control+M on Windows or Shift+Command+M on Mac. Thanks for viewing!
You are looking at the development version of Battle Extreme 2. Wanna know how it's made? Scroll to the bottom! Daily Update Log: 5/31/17 (Dev-0.31): Explore Button. 5/8/17 (Dev-0.3): All of the Action Buttons do stuff. 5/5/17 (Dev-0.281): More Music. 5/4/17 (Dev-0.28): 40% of Action Buttons do stuff. 5/2/17 (Dev-0.27): Action Effects Dialogue, More Narration. 4/29/17 (Dev-0.26): Action Buttons Added. 4/28/17 (Dev-0.25): Action, Close, and Help Buttons Added. 4/27/17 (Dev-0.24): Dynamic Variables. 4/26/17 (Dev-0.23): More Stats and Icons Added. 4/25/17 (Dev-0.221): Bug Fixes. 4/24/17 (Dev-0.22): Game Music, Started Display. 4/23/17 (Dev-0.21): Added Sun and Stars to Day/Night Cycle. 4/22/17 (Dev-0.2): Story Music, Day/Night Cycle 4/21/17 (Dev-0.13): Added Skip Story Button, Added Select Button. 4/20/17 (Dev-0.12): Finished City Select. 4/19/17 (Dev-0.11): Began City Select. 4/18/17 (Dev-0.1): Finished Story, finished Options. 4/17/17 (Dev-0.04): Added more to Story. 4/16/17 (Dev-0.03): First Time Popup, first half of Story. 4/15/17 (Dev-0.02): Character Select, Portal and Menu Music. 4/14/17 (Dev-0.01): Title Screen and Main Menu. ----------------------------HOW IT'S MADE---------------------------- This project is a ton of fun to code. You may be wondering, however, how it was all put together. Where did I get the music? How did I get those fonts? All of these questions will be answered. Making a project like this one is a ton of work. There are many steps to creating a project that I use to be successful. First, I plan on paper. I put all of my scenes and game mechanics all in one place so I can refer to them later. After the actual game idea is created, I sketch the layout on paper and get a little more specific with the mechanics: I add buttons, scenes and characters and show how they interact with each other. Finally, I begin creating the game. I start at the title screen and work my way into the game. I make the music myself using GarageBand, which you hear in the intro, menu, story, and during the day and night. Since I want the project to be unique, I create most of the assets in Photoshop and export them as Scalable Vector Graphics files so I can use them in Scratch. Once all of these are added, I code everything together, and then I test, and test, and test, and test again! It's a lot of work, but it pays off in the end!