Use Turbo Mode (Shift+click the green flag). --To play: Click a square to uncover it. If it is not a mine, it will tell you how many mines are nearby (in the eight squares around it). Hold down f and click a square to set a flag where you think a mine might be. Hold down f and click a number if you think you have flagged the right spaces nearby. --To set up the game: Set the amount of squares for the horizontal (left to right) and vertical (top to bottom) axes, and the number of mines to be generated. For reference, here are the default Microsoft difficulties: Easy; horizontal (x) = 9, vertical (y) = 9, mines = 10 Medium; x = 16, y = 16, mines = 40 Expert; x = 16, y = 30, mines = 99 (but may I suggest you use x = 30, y = 16 in this case: it better fits the window) If you want to try a challenge, give the 600 mine test a go: x = 60, y = 45, mines = 600.
If you find you can’t click, which can be a problem with some trackpads, use the D-key. A complete reworking of my original (attempt of a) Minesweeper program, with the program set up to work like I had originally wanted it to: one sprite, one script. I had abandoned this intention last time I tried it because I couldn’t figure out a way to do make it work in only one script, before I abandoned the project because it was all too confusing for me at the time. Let me know if you like the project. I might consider making it look better if it gets enough interest.