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block rendering test #3

PEPeaBrainTest•Created April 13, 2017
block rendering test #3
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Description

This is just a quick test of some different methods to render block-based terrain maps. The picture to the right is rendered using a slightly modified version of a 2d marching cubes algorithm. It's very slow, but definitely one of the best methods I found so far. I mean, the amount of detai added to it is just amazing. Press space to show/hide time stats.

Project Details

Project ID155515054
CreatedApril 13, 2017
Last ModifiedApril 20, 2017
SharedApril 20, 2017
Visibilityvisible
CommentsAllowed