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block rendering test #2: marching cubes

PEPeaBrainTest•Created April 13, 2017
block rendering test #2: marching cubes
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Description

This is just a quick test of some different methods to render block-based terrain maps. The picture to the right is rendered using a 2D variation of the marching cubes algorithm. As you can see, it's quite slow and still not perfect, but looks a lot cleaner than the other drawing method. Press space to show/hide time stats. Fullscreen not recommended. Press space to show/hide time stats.

Project Details

Project ID155506123
CreatedApril 13, 2017
Last ModifiedApril 14, 2017
SharedApril 14, 2017
Visibilityvisible
CommentsAllowed