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Flying Predators

AMamurphy964•Created April 13, 2017
Flying Predators
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Instructions

This is a starting point for the computing element of the Year 3 Flying Predators unit from Cornerstones. The arrow keys can be used to move the bat around the grid to catch the butterflies. Can you write a program to guide the bat around the map to catch the food by itself.

Description

Ideas for the project came from Cornerstones Year 3 unit Flying Predators.

Project Details

Project ID155501693
CreatedApril 13, 2017
Last ModifiedApril 24, 2017
SharedApril 13, 2017
Visibilityvisible
CommentsAllowed