R triggers running when held. I think I'll make it te trigger for high-profile action like in Assassin's Creed. As you can see, there are different levels of stealth for how you act and where you are. Play around, requires download to jump correctly. Upcoming changes: wallslide/walljump, combat, hover (likely unlockable), (possible) doublejump (unlockable?). The map will be immense, 2d, with backtracking. I'll conveniently voice Shadow for the story and tutorial. Shadow sprites from MFZ.