This is version 0.6.3.3; it compiles what has been completed so far. Scratch projects run way better on the offline editor, and this project is no exception. - While selecting a move, hold "i" and press a move. It'll tell you information about that move. - Press 0 to randomize both your and the opponent's moves. ——— TO-DO LIST (in order of highest to lowest priority)——— - ( ) Refine the overworld engine. [D_Bbomb is handling this very well] - ( in progress ) Clean up the Pokémon sprites. Some are lower quality. - ( in progress ) Make all attacks function correctly. - ( ) Use a list for storage of bags.
>>> READ THIS <<< PastaMario's Changelog: ——v0.6.3.3—— (April 13, 2017 11:37 AM PDT) - The status conditions should disappear with the rest of the battle GUI before the cave scene. - Fixed a bug where flinching could occur across turns. - Enemy may get a different initial move-set. File size: 13.5 MB ——v0.6.3.2—— (April 12, 2017 9:08 PM PDT) - The "Burn", "Poison", and "Paralyze" status conditions are implemented. Note that they CAN overwrite each other, unlike the original Pokémon games. (fixed a few bugs) - Burn halves the afflicted Pokemon's Attack stat. They also take 1/12 of their Max HP in damage at the end of turns. - Poison damages afflicted Pokemon for 1/12 of their Max HP at the end of turns. - Paralysis halves the afflicted Pokemon's Speed stat. During their turn, there is a 25% chance that their action will fail. - Moves that can cause flinching will now actually cause flinching. - Fixed a bug where Dark moves would appear to be Normal-type moves in the HUD. - Began implementation of Pokémon sprite movements for attacks like Pound, Tackle, and Body Slam. In other words, you will see your Pokemon actually move when using these attacks. - Moves with higher critical hit chance will indeed appear to critical hit more often. File size: 13.5 MB ——v0.6.2—— (April 5, 2017 12:15 AM PDT) - Fixed a bug where pressing the "BACK" button too quickly would cause the game to display strange text and hang, forcing a restart. - DEBUG FEATURE: the 0 button will completely randomize BOTH your Pokemon and the enemy Pokemon's moves! - Keep in mind that NOT ALL MOVES ARE FINISHED, and may behave strangely. - Damage engine has been updated to accomodate raising and lowering of more than just one stat. (Try using Shell Smash or Calm Mind to see it in action) - You now have a chance to have either a Vicbuffiel, a Cloyzing, or a Buisnivy as your Pokemon, each with their own moveset. - Vicbuffiel has Stone Edge, Flame Burst, Flash Cannon, and Defense Curl. - Cloyzing has Clamp, Shell Smash, Icicle Crash, and Sludge. - Buisnivy has Water Shuriken, Ice Punch, Leer, and Leaf Blade. - The cutscene, however, still features Vicbuffiel. - Added Krabbydude, Kiveler, Litoy, Cladilly, Gaskip, and Swampter to list of Pokemon. More are coming! - Added a few more SFX to some moves, such as Flamethrower. - A few sprite optimizations: the sprites "Battle HUD back" and "Press Start" were merged with similar ones. - Title screen after Vicbuffiel cutscene now has the original background art. File size: 13.4 MB ——v0.6.1—— (February 14, 2017 1:05 AM PDT) - there is a RARE PEPE in this project (kinda) - DEBUG FEATURE: during battle, press 0 to completely randomize the moveset that Vicbuffiel will get (updates once the player exits the FIGHT menu). NOTE that some moves may not work properly, as the battle engine and/or damage engine is not fully developed to accommodate certain moves yet (e.g. Fly). USE AT OWN RISK! - When selecting a move to use for attack, you can hold the 'i' key while clicking on a move to see its stats (Base Power, Accuracy, Category). - In earlier versions, this information would always show whenever you clicked a move to use for attack. - Vicbuffiel's base moveset is now Flame Burst, Stone Edge, Defense Curl, and Leaf Blade. - Enemy's base moveset is now Water Shuriken, Charge Beam, Power Gem, and Crabhammer. - Added animation and sound effects whenever a Pokémon's stats are changed during battle. (ex. use Defense Curl) - Added sound effects for Defense Curl, Charge Beam, Stone Edge, Flame Burst. - When Vicbuffiel's HP drops to 0, it should faint and the screen should black out before the project ends. - Battle music should now loop indefinitely until the battle ends. No more odd silence after 5 minutes of battling. - We revamped a few Pokémon sprites. (Altariram, Amphatisse, Bascukarp, Bishmie, Dragotoise, Grenitrivire, Kirlient, Laprasaur, Lugiaid, Lugital, Luxiper, Pandgofist, and Tyranizard.)