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(v0.6.3.3) Pokemon SiennaFusion

PAPastaMario•Created April 6, 2017
(v0.6.3.3) Pokemon SiennaFusion
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Instructions

This is version 0.6.3.3; it compiles what has been completed so far. Scratch projects run way better on the offline editor, and this project is no exception. - While selecting a move, hold "i" and press a move. It'll tell you information about that move. - Press 0 to randomize both your and the opponent's moves. ——— TO-DO LIST (in order of highest to lowest priority)——— - ( ) Refine the overworld engine. [D_Bbomb is handling this very well] - ( in progress ) Clean up the Pokémon sprites. Some are lower quality. - ( in progress ) Make all attacks function correctly. - ( ) Use a list for storage of bags.

Description

>>> READ THIS <<< PastaMario's Changelog: ——v0.6.3.3—— (April 13, 2017 11:37 AM PDT) - The status conditions should disappear with the rest of the battle GUI before the cave scene. - Fixed a bug where flinching could occur across turns. - Enemy may get a different initial move-set. File size: 13.5 MB ——v0.6.3.2—— (April 12, 2017 9:08 PM PDT) - The "Burn", "Poison", and "Paralyze" status conditions are implemented. Note that they CAN overwrite each other, unlike the original Pokémon games. (fixed a few bugs) - Burn halves the afflicted Pokemon's Attack stat. They also take 1/12 of their Max HP in damage at the end of turns. - Poison damages afflicted Pokemon for 1/12 of their Max HP at the end of turns. - Paralysis halves the afflicted Pokemon's Speed stat. During their turn, there is a 25% chance that their action will fail. - Moves that can cause flinching will now actually cause flinching. - Fixed a bug where Dark moves would appear to be Normal-type moves in the HUD. - Began implementation of Pokémon sprite movements for attacks like Pound, Tackle, and Body Slam. In other words, you will see your Pokemon actually move when using these attacks. - Moves with higher critical hit chance will indeed appear to critical hit more often. File size: 13.5 MB ——v0.6.2—— (April 5, 2017 12:15 AM PDT) - Fixed a bug where pressing the "BACK" button too quickly would cause the game to display strange text and hang, forcing a restart. - DEBUG FEATURE: the 0 button will completely randomize BOTH your Pokemon and the enemy Pokemon's moves! - Keep in mind that NOT ALL MOVES ARE FINISHED, and may behave strangely. - Damage engine has been updated to accomodate raising and lowering of more than just one stat. (Try using Shell Smash or Calm Mind to see it in action) - You now have a chance to have either a Vicbuffiel, a Cloyzing, or a Buisnivy as your Pokemon, each with their own moveset. - Vicbuffiel has Stone Edge, Flame Burst, Flash Cannon, and Defense Curl. - Cloyzing has Clamp, Shell Smash, Icicle Crash, and Sludge. - Buisnivy has Water Shuriken, Ice Punch, Leer, and Leaf Blade. - The cutscene, however, still features Vicbuffiel. - Added Krabbydude, Kiveler, Litoy, Cladilly, Gaskip, and Swampter to list of Pokemon. More are coming! - Added a few more SFX to some moves, such as Flamethrower. - A few sprite optimizations: the sprites "Battle HUD back" and "Press Start" were merged with similar ones. - Title screen after Vicbuffiel cutscene now has the original background art. File size: 13.4 MB ——v0.6.1—— (February 14, 2017 1:05 AM PDT) - there is a RARE PEPE in this project (kinda) - DEBUG FEATURE: during battle, press 0 to completely randomize the moveset that Vicbuffiel will get (updates once the player exits the FIGHT menu). NOTE that some moves may not work properly, as the battle engine and/or damage engine is not fully developed to accommodate certain moves yet (e.g. Fly). USE AT OWN RISK! - When selecting a move to use for attack, you can hold the 'i' key while clicking on a move to see its stats (Base Power, Accuracy, Category). - In earlier versions, this information would always show whenever you clicked a move to use for attack. - Vicbuffiel's base moveset is now Flame Burst, Stone Edge, Defense Curl, and Leaf Blade. - Enemy's base moveset is now Water Shuriken, Charge Beam, Power Gem, and Crabhammer. - Added animation and sound effects whenever a Pokémon's stats are changed during battle. (ex. use Defense Curl) - Added sound effects for Defense Curl, Charge Beam, Stone Edge, Flame Burst. - When Vicbuffiel's HP drops to 0, it should faint and the screen should black out before the project ends. - Battle music should now loop indefinitely until the battle ends. No more odd silence after 5 minutes of battling. - We revamped a few Pokémon sprites. (Altariram, Amphatisse, Bascukarp, Bishmie, Dragotoise, Grenitrivire, Kirlient, Laprasaur, Lugiaid, Lugital, Luxiper, Pandgofist, and Tyranizard.)

Project Details

Project ID154409117
CreatedApril 6, 2017
Last ModifiedApril 14, 2017
SharedApril 6, 2017
Visibilityvisible
CommentsAllowed

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