A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
Changelog -The character update: >some clones now create after generating the world >added character compass: >>shows current character while in inventory >>decisions will have influence on your character in the future >>>e.g. choosing to repair the balloon outpost with Benjamin could give you some more bravery >>bravery increases damage dealt to monsters >dev notes to character development: >>there are two variables for changing the character: >>>character.traitGood >>>character.traitBrave >>changing variables by positive amounts will have an effect towards 'good' or 'brave' >>changing variables by negative amounts will have an effect towards 'evil' or 'hopeless' Please be aware: This is once again a work-in-progress feature! I am not done implementing it and it isn't in any form final. Soon, you'll see why I made these two changes to the game. (new class choosing and character development) _______________________________________________ Changelog -The class choosing update: >click a class to preselect it >>see class name >>see information about the class >confirm choice with new button This update isn't finished yet. Feel free to remix: I'm going to add more things to the class choosing in another update.