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Super Smash Bros Card Game Teaser (SSBCGT)

GEgems89•Created March 30, 2017
Super Smash Bros Card Game Teaser (SSBCGT)
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Instructions

MTM - Melee Team Attack: 2-4 people attack 1 enemy together with melee attacks. defeats MT's and RT's. can be defeated by PT's and ET's RTM - Ranged Team Attack: 2-4 people attack 1 enemy together with ranged attacks.. defeats MT'S and RT's. can be defeated by RET's And PT's MT - melee technique: melee attack. beats RET's. can be defeated by PT's and RT's. RET - Ranged Escape Technique: Absorbs or relfects attacks. beats RT's but can be beat by MT's PT - Paralization technique - paralyzes the enemy for an amount of time. (for samus it works for 1 turn and for jiglypuff it works depending on the enemy's health. as the enemy health goes down every 10 bits it goes up for 1 more turn. starts out with 1 turn at full health.) ET - Escape Technique: dodges MT's PT's and RT's . cant be beat by anything. RT - Ranged Technique: a shot, needle etc. can be relfected by RET's and defeats certain MT's (Marth, Kirby, Captain falcon) MT's vs MT's: the stronger one wins. if they are both the same it clashes and nothing happens. PT vs PT: the one that lasts for longer wins. if they last the same it clashes and nothing happens. TM VS TM: The one that does more damage wins. if they are both the same nothing happens.

Description

Credit to: @Zelda123 - sprites. @Gems89 - cards, description, potions. press 1 for first set and 2 for second set press space for potions and press any key (except space) to hide potions. Grab (samus) : causes grab effect for 1 turn. Farore's Wind (zelda) : dodges any attack. MT's PT's RT's anything. PSI magnet (ness) : Absorbs fire, explosions, and energy projectiles. but makes you more vulnerable to MT's. Mario Cape (Dr. Mario) : turns an enemy around, causing them to miss a MT attack and delfect a RT attack back at the enemy. Explosive blade (Roy) : causes 6-9 explsosive damage meaning that is causes 2 times the damage to RET's (except mario's cape.) Falcon punch (Captain Falcon) : does 10 - 20 melee damage but once you pick it you must wait 1 turn for it to hit. Reflector (Falco) Turn on a reflector for 2 turns reflecting RT's but making him more vulnerable to MT's. Dancing blade (Roy) If you choose the downer blade (by pressing down after choosing.) it will do 3 damage but is faster and more likely to hit. if you choose the middle blade it will do 5 damage (by pressing right or left after choosing) less likely to hit than choosing down but does more damage and more likely to break a RET so it is no use for 2 turns. If you choose the upper blade (By pressing up after choosing) it does 8 damage and is less likely to hit than middle and downer but does more damage and completely shatters a RET making it useless. Sing (jiglypuff) : Paralizes up to 4 enemies for a certain amount of time depending on your health. (it works depending on the enemy's health. as the enemy health goes down every 10 bits it goes up for 1 more turn. starts out with 1 turn at full health.) Hammer time! (Kirby) : Hits an enemy with 5 - 20 damage depending on what you select. (select 1 turn to wait and it does 5 but wait 3 it does 20.) Sheild Breaker (Marth) : if you wait 0 turns it breaks a RET but if you wait 1 turn it shatters a RET. does 9 damage. Needles (Sheik) : shoots 4 needles doing 1 damage each. if you are lucky enough it will hit an enemy's pressure point and they get paralized for 2 turns :P Hero's Spin (Link) : Spins around dealing 10 damage to each character that tries to hit him. Kick (Mario) : A regular side-kick that will do 5 damage... nothing special... yet... Charge!!! (Yugi) : a MTM that charges at the enemy doing 10 damage each. (2 people) Grab (Master Hand) : Grab the enemy for 3 rounds instead of 1 round and do 5 damage while the enemy is in your hand and when you let them go. Potions: Regen (regeneration) : heals yourself 5 bits every round, but lasts for 3 rounds only. Instant health : immediantly heals you 15 bits. Luck : gives you more luck. (sheik's needles have a better chance of paralizing. attacks are more likely to hit.) Lasts for 3 rounds. Speed : gives you more swiftness (more likely for the enemy to miss an attack and more likely for you to hit the enemy) lasts for 3 rounds. Strenght : you do 5 more damage than normal.

Project Details

Project ID153339874
CreatedMarch 30, 2017
Last ModifiedApril 5, 2017
SharedMarch 30, 2017
Visibilityvisible
CommentsAllowed