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3D Platform Engine (Basic idea) - for r2dav2

BOboaz4_test•Created December 10, 2013
3D Platform Engine (Basic idea) - for r2dav2
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Instructions

Hi r2dav2! There is still a ton of junk here that we probably won't use - I planned to use it to draw the objects later. The important things you need to know: The lists are these: PointsX/Y/Zpos - tell the positions of the points (the lists match) Surface list- Look at it in groups of 5 items in the list. In each group, the first 4 items give 4 points (the program only looks at the X, Y positions) and the 5 item in the group is the height of the platform. These are all platforms of constant height, to make slopes work we'll have to change it a bit, but I'm sure it'll be fine. IMPORTANT: When I say "surface" in "surface list" - It's currently only quadrilaterals that are parallel to the XZ plane. Also, note that I can stand on top of it, but I CAN'T go under it. It's solid all the way down. To infinity. If you fall below Z= - 100 you die and restart to the original position. I'm a bit tired now, so I won't draw a sketch of the actual playing field, but you're smart, I'm sure you can figure it out from the lists. Just a bit of pencil and paper is all that you need. :D

Description

CONTROLS: up/down arrow key = forward/backward space = jump left/right = turn left/right Left and right turns in groups of 5 degrees each time, but it can be changed if it's too much. GOOD LUCK!

Project Details

Project ID15321010
CreatedDecember 10, 2013
Last ModifiedDecember 14, 2013
SharedDecember 10, 2013
Visibilityvisible
CommentsAllowed