NOTES- Read the map/info sheet first. Seriously. Flying is difficult due to hunger You do not have to stick to the tidbits in the info tab! If you want to make your character different, by all means, go for it! That is only there to establish species backstory. This time I will not resolve conflict by circumstance. If your character is about to die, I will not do anything about it. I am also not putting a limit on how sadistic or gruesome you can be. As long as what you are doing is physically possible, I am not going to stop you. RULES------------------------------- This role-play is moderated by me. I control all loot, environment, and non-player creatures. Keep track of your location, inventory, and character bonds. These are all permanent and cannot be changed unless you role-play it. You must start in one of the cities. On that note, you'll probably want a bag of some sort, so I suggest adding that to your inventory first. If you have the animal handling skill, you may have a companion animal. These will be randomly generated by me and may be completely useless, so definitely consider other skills first. If you want magic powers that aren't already given, you HAVE to talk to me first. (Prepare to be disappointed.) Things that expend a lot of energy (thusly making you starve:) Fighting Flying Magic Carrying heavy objects
SKILLS-------- Each species has two natural skills. These may not be changed, but you can pick two more out of this list. -Animal Handling- Calming/taming wild animals -Acrobatics- Doing difficult maneuvers while keeping balanced -Recovery- Recover from damage more efficiently -Subtlety- Pickpocketing, poisoning food, etc. while unnoticed -Lying- Being convincing. Also works for bluffing and feigning -Insight- Noticing details about expression or body language -Perception- Noticing hidden items, traps, etc -Intimidation- Self-explanatory -Persuasion- Self-explanatory -Nature- Identify if stuff is poisonous -Deprivation- Functioning well despite lack of food, water, or sleep