To see the latest tower defence game updates look here: http://scratch.mit.edu/projects/15200040 This is a little experiment in emulating the popular fieldrunners tower defence pathfinding logic. I have tried to keep the scripts well laid out and commented, and will not add any new features to keep it as simple as possible.
09 Dec 2013 - v0.3 - Reverted back to v0.3 - This project will stay as it is, and I will continue work on a tower defence style game in another project. That way the more simple stripped back pathfinding is kept here and I can mess around with the more complex stuff in another project. 08 Dec 2013 - v0.4 - Swapped tiles for guns, let me know if it's performing well enough? 06 Dec 2013 - v0.3 - Non-Deterministic route finding (The fieldrunner will happily take either of two or three equally short pathways) 06 Dec 2013 - v0.2 - Can now place entrances and exits 05 Dec 2013 - Initial Release - Pathfinding and level drawing