--------------------------------DISCOVERY QUEST RPG----------------------------- Scratch 3.0 update broke some of it causing unplayable glitches occasionally Indie RPG by @Skitzoid --INSTRUCTIONS------------------------------------------------------------------------ WASD or arrow keys to move. Hold C to walk more slowly. When in text, press space to continue. don't try to move in a cut scene. you may glitch it. Press x to use a toll you are holding --Credits--------------------------------------------------------------------------------- All artwork is drawn by me. It took a very long time. Seriously. two hours straight for just the title screen. All coding by me. I had to build up engines to run and make game designing easy. Music by me as well. I composed it through a program called LMMS. --Further Notes--------------------------------------------------------------------------- I wanted to make it scrolling, but my scrolling tile engine is too slow on anything but extremely fast computers. there is no way i know to make it work as scrolling and have reasonable speed on scratch. If any of you have looked at my previous RPG(Role Playing Game) attempts(They have given me the practice for this, none are completed), you likely saw a few things in common about all of them. For one, they were never complete, two, they were all scrolling, and three, they were all mostly not textured. I intended to change that. In this project, the game is not scrolling, and entirely grid based. My goal with this is that, rather than make an incomplete scrolling rpg, like every other scrolling attempt out there, or to make one full length that is non-scrolling. I made a tile engine and a text engine that help out this game's feel. The tiles are 18x18 pixels. I had to make all my own art at this unusual size. But i did it because it fits the vertical and horizontal screen size of scratch. Rather than make an opening and closing inventory like most games, i decided to make it constant so that lag is reduced. I made this on a very slow computer. To be able to run this, I needed to make it as efficient as possible. I had to make my own tile draw and tile editor engine, text engine, player grid movement engine, and location save engine. suggest it to be featured https://scratch.mit.edu/discuss/topic/277336/