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Phantom Shadows v0.19.0.0

PAPaulRHJTest•Created March 5, 2017
Phantom Shadows v0.19.0.0
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Instructions

A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————

Description

BEGINNER'S TOWN UPDATE v0.19.0.0 changelog: > added Elizabeth Taylor character model next to first relict >> Elizabeth will stop you if you haven't completed the tutorial >> Added extra dialogue about the monsters >> You will respond differently depending on your alignment (Guardian, Explorer, Warrior) > added Light & Shadow questline scripts + placeholder text >> improved code for quest-indicator; now supports more than two quests > added dummy targets in Beginner's Town >> changed tutorial quest task to destroy targets instead of trolls >> dummies can only be destroyed during the quest >> rewrote Tutorial quest dialogue in line with new storyline > optimized monster dying script slightly > shortened enemy scripts by storing data (CloneHP, maxHP, CloneLevel) inside enemies list > added transition terrain between normal and dark terrain > moved monsters slightly further away from transition terrain > fixed bug where range attacks hit the "old" location of the fence instead of the new location > rewrote stone runes inspect dialogue to match new storyline > improved building and info sprite interactions through Showtype > renamed House costumes to Tavern & updated scripts > fixed bug where you could collect flags while reading quests CHANGES SINCE RELEASE > fixed bug where Elizabeth had Villager icon when speaking > fixed a couple typos in new dialogue > added Light&Shadow quest progress to save code > updated quest text scripts to add L&S quest if started

Project Details

Project ID148472136
CreatedMarch 5, 2017
Last ModifiedMarch 10, 2017
SharedMarch 8, 2017
Visibilityvisible
CommentsAllowed

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