Click the green flag to activate the clock scripts. The date part of this clock will come around 5th April (so you won't think it's an April Fools update!) NOTE: Progress for Omega Mirror 1.0 has absolutely thrived (I started off Sunday morning with nothing, then by the evening I got to the point where it prepares the desktop!), so I hope you don't mind me taking a bit of work time off for Omega Mirror 1.0. Don't worry, I'l still be busy with Omega GI and other things, but I'll take some time off for work on Omega Mirror 1.0, since it's gone so well!
It did take me quite a while to make the costumes for this clock, but here it is! My operating system project "Omega GI OS Beta 1.2" is a bit old, so it'll take a couple of months to start to develop a proper and full successor of Omega code-name GI Beta 1.2. I might call it "Omega Mirror OS" (I'm calling it Mirror because that's something to do with glass (I'm trying to make it so that the Omega OS's are a cross between Mac and Windows), mirrors are pretty much glass coated with a layer of gallium). Also, I might use this clock instead of the ugly variables on Omega Mirror. Anyway, let's put that aside, and talk about how this works. It's basically a sprite showing the hours in 2-digit format hooked up to the current hour variable (Sensing) and the minutes is pretty much the same, a sprite showing the minutes in 2-digit format hooked to the current minute variable.