Instructions are in game. Following is an update log: version2.0: i have fixed the weird issue that causes the game to lag(sort of). i am now working on aiming and a sprite for charging sonics new attack. version 1.8: i am trying to add a mechanic when if you jump and press x you can hover in mid air and aim to dash in a direction. Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
im testing a new mechanic shown above in the update log. let me now what i can do to improve it, and the steps needed. after the mechanic is finished in production i will make a hub world and a level to test out the game. i am planning to have at least 5 stages and at most 10. with boss battles.