SOML Volume 2 I guess Arrows to move, Z to jump, X to run, C to spin attack, Up arrow to interact with things, and down arrow to dive (in midair). I apologize for any lag issues. After all, this was gonna be a huge game. And to prevent further lag, don't play fullscreen. Update Log: 2/23/2017- Shared the project. 2/24/2017- You can talk to Minecra now. 2/24/2017- The ground in the castle looks more even, because OCD. (Note: I don't actually have OCD. I do, however, have ADHD. Explains a lot, doesn't it?) 2/24/2017- Added grass to the first section, plus another pipe cutscene and some dialogue. 2/24/2017- Actually remembered the name, it's Flavus Fields. 2/25/2017- Added section 2. 3/7/2017- Removed the gradients in Level 2, but you still can't just scroll to the next level by moving all the way to the right side of the screen. 3/9/2017- You can spin attack in midair. 3/9/2017- Added Spinhead (Variant 1). 3/9/2017- Added a note in Level 3-2. 3/11/2017- You can attack Minecra now...? 3/15/2017- Added Spinhead (Variant 2). 3/15/2017- Added Section 3. 3/21/2017- When you kill a Spinhead, they bounce higher. 3/21/2017- Minecra now faces Speedy even if Speedy isn't close enough to interact with him. 3/21/2017- Added Section 4. 4/1/2017- Shared April Fools' edition on @speedycreeper18 4/25/2017- Added Batflash. 5/1/2017- Added Section 6, made the Batflash cutscene a checkpoint, and fixed the bug where Speedy still can't jump after Batflash's cutscene. 5/9/2017- Started working on the first boss. This project will be down for a while! 5/10/2017- Added Spinhench (an assist enemy for the boss) and made some changes to the music. 5/15/2017- Added the Emergency Health mechanic from the first volume. 3/6/2018- Updated this a bit so it's actually playable and made a few tweaks. I'm probably not gonna work on this ever again, though.
@cobraguy and @scratchU8 for reasons I mentioned before Music is "Pause Screen" from Banjo-Kazooie, "sans." from Undertale, "Shy but Deadly" from Yoshi's Woolly World, "Have a Nice Talk" from Mario and Luigi Bowser's Inside Story, "Victory Fanfare" from Final Fantasy III, "A Fearsome Foe" from Paper Mario Color Splash, "Bird That Carries You Over a Disproportionally Small Gap" from Undertale and "Wario's Gold Mine" from Mario Kart Wii. Look, making these has kinda lost its charm. When your fun hobby turns into a chore, it's not really "fun" anymore, is it? I mean, it took me a year just to make Volume 1. And that's only the first one. Features I would've added in the future: -A mountain level -Two bosses -The Ginger mechanic from "And Then Everything Went Wrong" -More Frappuccinos "Looks like it's finally starting to go somewhere! The first boss will be added VERY soon!" Said the worst procrastinator in the world.