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Explosion Variation

THthedotmaster•Created February 19, 2017
Explosion Variation
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Instructions

Press Space to spawn an explosion. P to pause/play If you press p and spawn a bunch of explosions, then play, you get insanity.

Description

@-Yodasaurus- for original engine Changes: Miscellaneous -- -Added lifetime list that controls particle death instead of size -Added type list that stores the type of each particle (normal [1], big [2], secondary [3]). -Added a Secondary Explosion block that generates the secondary explosion. Update particles -- -Increased fade amount -Size decrease is now carried out by multiplication, not subtraction -New lifetime list determines when particles die, not their size -When particles die, they have a 1 in 2 chance of spawning a secondary, smaller explosion -Secondary particles (Type 3) cannot spawn a secondary explosion Draw particles -- -Particles types 1 and 3 are rendered with translucent circles around them (Type 2 are the big, stationary particles). -Type 1 has an orange circle -Type 2 has a yellow circle -Types 1 and 3 have little shine dots drawn on them. Generate explosion -- -Random lifetime -Changed size -5 to 15 very short-lived particles are generated in order to cause multiple secondary explosions in the center of the main one -Color choice of particles is changed Shake -- -Shakiness increased -Shake decreased by multiplication, not subtraction

Project Details

Project ID146128603
CreatedFebruary 19, 2017
Last ModifiedMarch 17, 2017
SharedFebruary 19, 2017
Visibilityvisible
CommentsAllowed

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