An older project of mine that I've had stored away for too long. X to fire, Z to jump, A/S to swap weapons. --------------------------------------------------------------------------------------------- Glow Spark - Electric Damage. Takes 1 ammo clip per use. Can be held, intended use was to act as a flashlight and light up dark places. Squall Blizzard - Ice Damage. Constantly drains 1 ammo clip if the button is held, firing a continuous blizzard. This weapon also acts as a shield a la Water Pump. This shield exists as long as the weapon is being fired. Carbon Crusher: Fire Damage. Only uses 1 ammo clip if just fired. When the fire button is pressed when a projectile is still midair, the projectile will explode. This explosion breaks through any and all shields and drains a quarter of your ammo bar. Hammer Boomerang: Regular/Solid Damage. Takes 1 ammo clip per use. If the fire button is held, the weapon will charge. The released charge shot deals Fire Damage and eats up 4 ammo clips.
SpeedySpikes for Initial Engine. The rest is done by yours truly.