Using my Rotation Engine http://scratch.mit.edu/projects/Kileymeister_test/872439 I have created an engine that simulates a length of string. The physics aren't exact, but they create a fluidity which I think is believable. Basically, the string is composed of several sprites that make up several points on the string. Later I may convert the variables to lists and make the string one sprite, but right now I think it's fine. For more fluidity, you can make more points with less space between. However, five points is plenty to make a believable string/rope. Feel free to use this, I'm sure there are bountiful projects in which an engine like this can be used!