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Obnoxious Orange Octopus

HOhowardabrams•Created November 20, 2013
Obnoxious Orange Octopus
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Instructions

This project tells a couple of fishy jokes. It is really just an example of how you can easily have lots of "dialog" between many characters without lots and lots of "if" and "say" statements.

Description

The octopus stores all of his "phrases" in a List. An "Entry" variable keeps track of which phrase should be shown. The same thing for the Fish sprite. It has its own List. If the entry on its list is empty, it doesn't say something in response to the Octopus.

Project Details

Project ID14491090
CreatedNovember 20, 2013
Last ModifiedNovember 21, 2013
SharedNovember 21, 2013
Visibilityvisible
CommentsAllowed