A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
COMBAT FIXES :) v0.18.3 changelog > Fixed bug where jumping from outpost lower roof did not work > Cleaned up some legacy code in player sprite > Re-added ability to jump onto outpost tower > Recoded knight special attack > Recoded elf special attack >> SP is now drained continuously instead of in steps > Re-added code that forces GPU rendering by default (less lag) v0.18.2 changelog (by tested-) > Mapdrawer regDir works again > Disabled smooth screen updates by default v0.18.1 changelog > Improved monster AI timing > Fixed bug where range attacks damaged monsters multiple times > Fixed range attack costume decay > Optimised class choosing scripts > Fixed bug where HP and MP regenerated at the wrong speed