Use your mouse to guide the color-changing ball through 56 unique levels. Instructions are in the game. ALL levels are possible! Please feel free to remix and show everyone your most BEAUTIFUL, most CHALLENGING, most ORIGINAL level designs! (All you need is Scratch's costume editor; see inside for guidelines.)
Experimental multi-level puzzle game. Idea, design and programming by @heldlaw, Feb-June 2017. Featured on June 27, 2018. Thank you so much, Scratch team! Special thanks to @GoldyIsland for nominating me. Remixes with original level designs: https://scratch.mit.edu/projects/519280735/ by @erc5 https://scratch.mit.edu/projects/232447340/ by @erc5 https://scratch.mit.edu/projects/235795029/ by @tlz251 https://scratch.mit.edu/projects/237736657/ by @snowstorm7000 https://scratch.mit.edu/projects/246999697/ by @squidoosh14 https://scratch.mit.edu/projects/456109529/ by erc5 Title screen made using GIMP; most notably the 'Cubism' filter. https://www.gimp.org/ Title font: Grudge BRK. Copyright © ÆNIGMA FONTS, 1999. All other graphics (including the levels) were drawn using Scratch's costume editor (in vector mode). Level "Julie's" is based on a design by @julieheldlaw. Level "Pills" was inspired by Namco's "Pac-Man". Sound effects: "Cute Magic Sounds.mp3" by LittleRainySeasons. http://www.freesound.org/people/LittleRainySeasons/sounds/368323/ Licensed under the Creative Commons 0 License. http://creativecommons.org/publicdomain/zero/1.0/ I found inspiration for the basic game concept in: • designing levels for "Switches", a puzzle game by @archimedes496 https://scratch.mit.edu/projects/33587070/ • playing various platform games on Scratch • watching a TV commercial for "Splatoon" • memories of playing "Marble Madness" • my obsession to get maximum value out of a minimum of code • walking the dog at night