An example of making "rain" of some object... in this case, I chose to rain apples, but you could use something else, like... oh, I don't know, tacos. Why yes, you'll want to take this and do something else with it, since this is just a simple animation.
This looks pretty complicated, but it is very simple math. First, I choose a "depth" that I store in a variable called "Level". So a level 1 would be closer to you, so it should be larger and fall faster (and end up lower on the screen). A level of "10" is farther away from you, so it should take slightly longer to fall, fall slower and end up higher on the screen to make it look like it ended up father away from you.