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A[Faction] 2

0808jackt•Created November 22, 2010
A[Faction] 2
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Description

Version 2.7 -=About=- For the sequel to A[Faction], I didn't want to just throw in a few maps and re-skin the campaign; I actually wanted to make this game as awesome as I could. Whether or not I did well, you can be the judge of that :) -=Controls=- WASD/Arrow Keys: Move Mouse: Aim E: Change Weapon R: Reload -=Modes=- Campaign: The story line mode. Features 5 different campaigns to play through, each requiring you to survive for 3 minutes. When you beat a campaign, a tick will appear on the map icon. Wave Fight: Gain points everytime you shoot a zombie, and reach a minute mark of survival. Get as big a score as you can before dying. -=Weapons=- There are 6 primary weapons, and 3 melee weapons. You only start off with a pistol and crowbar at the start, but by advancing levels, you unlock more. Each weapon has a stat for range, fire rate and damage. -=Leveling Up/GamerScore=- The gamer score system has been changed slightly to make room for the leveling/exp system. Instead, you gain GAMERscore points by unlocking achievements. Where as you gain exp for each zombie you kill, by completing the campaign and by getting high scores in survival. By reaching a certian experience points amount, you go up a level. -=Campagin Story Lines=- Forrest: After reaching the Island with 2 other survivors, Jak heads off to the forrest in search of help. After hearing zombies, he radios for help. Island: Edger decides to stay on the island shore, before radioing for help. Ghost Town: Max decides to take a different route and finds him self lost in a Ghost Town. After hearing zombies, he radios for help. The City: Back on Land, Joe is late for work. But after arriving in the City where his work place is located, he realises that is the least of his problems. He radios for help. Underground: Middle aged Zack is chased by zombies into a tunnel. He soons become lost. After hearing more zombies coming, he radios for help.e

Project Details

Project ID1432662
CreatedNovember 22, 2010
Last ModifiedOctober 9, 2021
SharedNovember 22, 2010
Visibilityvisible
CommentsAllowed