This is going to be a driving game with graphics like "Drivey". I've just started on it tonight. I'm trying out some ideas, don't know if this will work. No controls yet, just sliders. This is what I want it to look like at first: https://scratch.mit.edu/projects/122069240/ and here's some good gameplay to emulate: https://scratch.mit.edu/projects/73029398/
A 'MUST READ': http://www.extentofthejam.com/pseudo/ todo: hide road when it goes behind bend in tunnel (clip to inflection point y)-PARTIALLY DONE improve perspective of road markings (should get narrower in distance than they do) fade road markings a little with distance-DONE make center line striped (25-30% duty cycle) add street lights at roof of tunnel walls - vertical lines with short stripe so that lights look square Big to do: map an actual track geometry to the view rather than making track bends random. Biggest to do: car control. (center x is the car position - currently (wrongly) also affects road shape) i think clipping needs to know if road bends left or right, not just if the stripe is at the left or right side of the road.