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Ghostbusters: Slime Time (v1.0)

PUpumphraw•Created November 11, 2013
Ghostbusters: Slime Time (v1.0)
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Instructions

Hold "s" the start Arrow keys to move Press "f" to fire proton stream Trapping is automatic (for now, hopefully) Press "s" again to release a new Slimer after capture

Description

For major updates please try v1.1 now available. I planned on having more involved in this first attempt at a game but I can't seem to get any of my "if_then" and "if_then else" statements to work. For now if filled in the blanks with some "broadcasts" to automate the trapping process rather than being a manual process. Can anyone help me figure out what I am doing wrong? UPDATE 11-14-15 Background modified and detail added, trap appearance altered.

Project Details

Project ID14157956
CreatedNovember 11, 2013
Last ModifiedDecember 9, 2013
SharedNovember 14, 2013
Visibilityvisible
CommentsAllowed