USE v2.3 INSTEAD! https://scratch.mit.edu/projects/144803009 If performance is extremely bad for you, then try running the project through Phosphorus: http://phosphorus.github.io/#141265918 -Use the arrow keys to look around -Move with WASD -Use Q and Z to fly up and down Every time the project is started, a new world is generated!
USE v2.3 INSTEAD! https://scratch.mit.edu/projects/144803009 Based off of this: https://scratch.mit.edu/projects/80719762/ This project significantly improves the performance and smoothness of the engine. Credit to @TheLogFather (@DadOfMrLog) and @Jamohyperturbopro for the triangle filling algorithm. All other code was written by me. This project is a performance test based on SkyGrid, a Minecraft gamemode and survival challenge created by SethBling. v2.2_03: -Movement priority changed in engine. v2.2_02: -Default render distance changed to 18 v2.2_01: -Movement is now processed alongside rendering, meaning that the camera's position is updated in every frame v2.2: -Depth sorting now uses binary search for faster overall plotting times -Tweak to render/plotting engine for smoother experience -Frame rate increased by roughly 2 FPS