A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
Currently being remixed! Integrated changes by QuantumSingularity. See https://scratch.mit.edu/projects/139603889/ for his changelog. v0.16.11 changelog: > removed dev loading codes (dev commands replaces them) > expanded developer commands with more options > added dynamic list to suggest and limit command inputs > monster spawning is more reliable now > developers can now skip the intro by pressing "T" > made it easier to get flag2 > attempted to fix equipment update bug > redesigned solvedStudio logo slightly (just a test, you can change this back if you want) I didn't change any of the player scripts, but there seems to be a glitch where the player won't face the right direction when standing still. I'm still trying to figure out the cause...