Walk - Use left and right to walk. Slow Walk - Use down and left or right to walk slowly. Duck- Use down to duck. Jump - Use X to jump. Run - Use Z while walking to run. Taunt - Use Space to Taunt Wall Slide - While next to a wall, move forward while in air to slide. Wall-Jump - While wall sliding, Press X to wall-jump. Ground Pound - Press down in mid-air to ground-pound. Triple Jump - While running, jump three times in quick sucsession to triple-jump.
(EDIT: Added the bumping sound when you hit a block) (EDIT: Fixed the wall clip bug) If you have played NSMB, the controls will feel familiar. This was VERY hard to make, as in this, Mario is 2D, instead of 3D. Since he is 2D, all of his frames had to be taken from sprite-sheets. I had to crop, and center all the frames, from a sprite sheet. I fine-tuned the physics to make sure they were identical to NSMB. The taunt is actually the finish animation, but since I can't be stuffed making a flagpole, I just made it a taunt, and the slow walk is actually the walking animation from the beta of NSMB and the intro. If you want to use these sprites, ASK ME FIRST, and if I say yes, GIVE CREDIT TO ME. I took the pain-staking effort of splitting them from spritesheets, so I deserve an honuorable mention. FAQ: Q: Will you make this a game? A: No, I am just making an engine for now. Q: Will you add enemies/power-ups? A: Not really. The only sprite sheet for a model in NSMB was for Super Mario.