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[pre alpha] 2D Minecraft

TEtested-•Created January 9, 2017
[pre alpha] 2D Minecraft
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Instructions

current version: v0.0.1.2 pre alpha ------------------------------------------------- Please note that this version is heavily work in progress! On Sunday, 15.01.17 I am going to publish the first alpha version on my main account @solved with a lot more features. Be sure to report every bug you find in detail, so I can try to fix it. Instructions: >arrow keys/ wasd to move >click to place blocks; click and hold to break blocks >number keys or click to change hotbar slots >e to open inventory >e+hover to interact with blocks >click and drag items in your inventory >space to split the stack you currently drag

Description

Credits: >This is not an official version of Minecraft. This game was "fan made" by @solved. Be sure to check out one of the official editions of Minecraft by Mojang! >Scrolling Tiles Engine by @griffpatch ------------------------------------------------- How to load an addOn in the pre alpha: First of all: If you want to test addOns and you're not interested in coding them, click on load and then enter "example" to load an addOn where you can craft 4 dirt to a new block "blue grass" which can be placed and broken to get a "blue shard". How to script addOns: 1)Define the thing you want to add. >>You can choose {block};{item};{recipe} >>Be sure to keep the order: First add all blocks you want to add, then define all items and then add crafting recipes 2.1)Defining blocks You start with {block}. After that, enter {{}{}{}{}{}{}{}{}{}{}{}{}}. It is important, that you have exactly twelf opened and closed brackets. Inside the brackets, you can now enter new data values for the block. Each bracket has a different data to save. Here's the format: 1) costume [1-58] 2) colour [0 - 100] 3) hardness [e for unbreakable/ number e.g: 9:dirt; 40:stone] 4) dropID [Choose a valid ID] 5) solid [0/1] 6) animated [Enter animation code] 7) name [Choose a block-name] 8) burnable [0/1] 9) dropAmount [How many items shall drop?] 10) clickEvent [e.g. Crafting Table has craft] 11) RegisterItemDrop ["0" for nothing/number of item] 12) vanillaItem [Enter "v" for vanilla; "a" for addOn; "b" for block] 2.2)Defining items You start with {item}. After that, enter {{}{}{}{}{}{}{}{}{}{}}. It is important, that you have exactly ten opened and closed brackets. Inside the brackets, you can now enter new data values for the item. Each bracket has a different data to save. Here's the format: 1) name 2) type [tool/item] 3) burnable [0/1] 4) durability [e for no durability/number] 5) dataPoints [Depending on toolType & itemType: Armorpoints; Breakpoints; Damagepoints] 6)toolType [p for pickaxe,...] 7) effectType [not in the game yet, will be used for golden apples etc.; enter nothing] 8) effectEvent [not in the game yet; enter nothing] 9) costume [1-58] 10) colour [0-100] 2.3)Defining recipes You start with {block}. After that, enter {{}{}{}{}}. It is important, that you have exactly four opened and closed brackets. Inside the brackets, you can now enter new data values for the recipes. Each bracket has a different data to save. Here's the format: 1) type [craft for crafting table; inv for inventory] 2) resultID [enter a valid ID] 3) resultAmount [enter a number] 4.1) recipes if you've chosen "craft" Enter {}{}{}{}{}{}{}{}{}. Each pair of brackets represents one slot of the crafting table. Enter "null" for a slot without crafting recipes or enter a valid ID. 4.2) recipes if you've chosen "inv" Enter {}{}{}{}. Each pair of brackets represents one slot of the inventory crafting. Enter "null" for a slot without crafting recipes or enter a valid ID.

Project Details

Project ID139164457
CreatedJanuary 9, 2017
Last ModifiedFebruary 11, 2017
SharedJanuary 9, 2017
Visibilityvisible
CommentsAllowed