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Tile-based RPG test

LOLordAndrew•Created October 31, 2013
Tile-based RPG test
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Instructions

This is for Bitmap Productions. The art is just a placeholder for now. (Pokemon D/P/P) Credit to JamesOuO for quite a good majority of the engine. Also, it looks pretty bad in fullscreen mode. It's not anything wrong with the game or anything, it's a problem with Scratch.

Description

I've added a few things to add to the mix, including: -A 32x32 tileset with tiles I've drawn to be used for the map. There is a placeholder tile for places where solids go. -Scrolling to allow for larger than one screen appearing at a time. -Walking speed is quite a bit faster now. -I had to remove the script where the solid goes back 10 layers because it would go behind the non-solids and 'dissapear', quite a glitch.

Project Details

Project ID13791030
CreatedOctober 31, 2013
Last ModifiedNovember 1, 2013
SharedNovember 1, 2013
Visibilityvisible
CommentsAllowed

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