This time I added SLOPING and more shells 1: AP 2: HE 3: Jar 4: HEAT -AP just goes through armour, but heavy can stop it -HE is stopped by any armour, but blows crew to pieces -Jar goes through light armour and explodes violently -HEAT goes through any armour with a big boom, but has 100% ricochet.
Instead of hitpoints, I used an armour-crew-damage engine. green: light armour (can stop HE) red: heavy armour (blocks all but HEAT) blue: sloped light (can stop HE + 50% ricochet) pink: sloped heavy (blocks all but HEAT + 25% ricochet) A ricochet is when a shot hits the armour and instead of not piercing or exploding, it bounces away.