Use space to change backdrops.
NOTE: This tutorial is mostly inside of the project. Please read the instructions on the outside, then see inside to learn the rest. Because save codes are so versatile, saving things from pet names to dress-up options, I would not recommend just backpacking my scripts and putting them into your game. Please read through the tutorial to understand how to make them on your own. Want to see save codes in action? Here are some games that use them: A Virtual Pet Game- https://scratch.mit.edu/projects/101832492/ A Dress-Up Game- https://scratch.mit.edu/projects/97760077/#player ----------------------------- FAQs: Q: Why would I need a save code? It doesn't do much here. A: This project was just a very simple example of how a save code could be used. Usually, there are more than two things that could change, and you want to save multiple combinations. Q: What was that other script in there? It had something to do with a pet name. A: That is the script I used in my, "My Virtual Pet V2.0" game to save pet names. I'm too lazy at the moment to explain how it works. To see it in action, please visit my game. The link is above. If you really want to know, you can ask below, but I honestly can't remember anymore. XD (Sorry.) Q: What if you have more than 9 costumes? What do you do then? A: In my virtual pet game, I had more than 9 pet types. For this, I used symbols like @, !, #, $, etc. instead of numbers. This is not recommended though, because in my game, instead of numbers for costume names I had pet types as costume names. This required me to use a tedious "if block" method to load the save code. To see the agonizing script, please visit my game. The link is above. Q: What if, (like you said in the previous question,) I have actual names for my costumes instead of numbers? What do I do then? A: I made a special script for this kind of conundrum inside. Please look and see! If your question is not answered here, please ask it in the comments. :)