This game is exactly what it says in the title. Game design when you are limited to only 60 minutes of development and a very, very small testing period. The development time was no more than 60 minutes, timed with a stopwatch. The testing did not exceed 5 minutes and consisted of only small changes being allowed. New scripts or backgrounds were not allowed, and costume editing was limited to erasing, moving and resizing - no additional drawing was done. No new scripts were added, only existing blocks could be moved around. I ended up with 8 levels (some of which are quite tricky), and (hopefully) no glitches. I'm at least kinda happy with this for a first try, and may have another go sometime. I just wish I didn't have to use editing time, I'll try to put that within the 60 minutes on my next attempt. More projects, whether they be 60-minute or bigger ones, coming soon!
Shared from Scratch 2 Offline Editor No more than 60 minutes of main development and 5 minutes of limited testing (see above for details). The time limit did not include writing the project notes here, or above.